Gunstoppable was a fast-paced first-person shooter that combined frantic movement, roguelite progression and chaotic combat. I was constantly encouraged to stay on the move, using mechanics such as grappling, sliding, wall-running and rail-grinding while fighting waves of robotic enemies. The game also featured dual-wielded weapons, upgrades and different combinations that allowed me to experiment with various playstyles throughout each run.
What stood out to me was how heavily Gunstoppable relied on speed and momentum. Its gameplay was designed to feel energetic and over-the-top, with colourful environments, exaggerated enemies and plenty of explosions. While I appreciated the ambition behind the concept, I felt that the execution did not always match its potential. Some mechanics felt underdeveloped, and the overall experience could have benefited from additional polish and variety.
I would also like to thank CAGE Studios for providing the Steam key used to test the game. This key was obtained through a collaboration with Keymailer.
Gunstoppable featured a colourful and stylized visual identity that fit its exaggerated tone. The character and enemy designs had plenty of personality, while the various environments provided enough visual variety to keep things interesting.
That said, the presentation could feel somewhat rough around the edges. Some visual elements lacked polish, and the overall quality was not always consistent. The game was certainly not unattractive, but I often felt that its ambitious ideas were held back by their execution.
Gameplay was easily the most important part of Gunstoppable, and it was also where I had the most mixed feelings.
The movement system was undoubtedly ambitious. Grappling around arenas, sliding, wall-running and rail-grinding while shooting enemies could be extremely satisfying when everything came together. Dual-wielding weapons and combining different upgrades also created some fun possibilities for experimentation.
However, I found the overall gameplay loop increasingly repetitive the more time I spent with it. The roguelite structure did not always provide enough variety between runs, while the difficulty could feel inconsistent. The game threw a lot at me at once, and the constant movement, enemy projectiles and combat mechanics could sometimes become more exhausting than exciting.
There was a solid foundation here, but I felt that Gunstoppable needed more balance and refinement to reach its full potential.
The story embraced the game’s absurd personality, featuring rogue robots, eccentric billionaires and an over-the-top journey through a variety of unusual locations. The fully voiced campaign gave the characters some personality and made the world feel more complete.
However, the humour and writing did not always work for me. The story was entertaining enough to support the action, but it was never a major reason for me to keep playing.
The music was one of the stronger aspects of Gunstoppable. Its energetic soundtrack complemented the frantic gameplay and helped maintain the game’s fast-paced atmosphere.
The weapons, explosions and enemy attacks also featured suitably exaggerated sound effects. Combined with the voice acting, the audio presentation did a good job of reinforcing the game’s chaotic personality, even if it did not necessarily stand out from the competition.
Gunstoppable was a game I wanted to enjoy more than I actually did. Its movement mechanics, weapon customization and colourful presentation showed plenty of potential, but the repetitive gameplay loop and lack of polish ultimately held the experience back for me.
I did not think Gunstoppable was a bad game. Rather, it felt like a promising foundation that needed more refinement. Players who enjoyed fast-paced movement shooters, roguelite progression and chaotic combat could find something worthwhile here.
For me, however, the experience was ultimately disappointing. With a little more polish, variety and balancing, I felt that Gunstoppable could have become a much more enjoyable experience for the right audience.
Gunstoppable can be purchased on Steam for CDN$ 15.99, here.






Content creator from Quebec covering news, reviews, opinion pieces, interviews, and contests. Married and a dad of two little monsters. Michel is constantly immersed in a deep nostalgia for Japanese cartoons from the 1980s and 1990s.